{"id":3795,"date":"2016-12-09T00:00:00","date_gmt":"2016-12-09T00:00:00","guid":{"rendered":"http:\/\/localhost\/projects\/horsesforsources\/gamifying-performance-management-12062016\/"},"modified":"2016-12-09T00:00:00","modified_gmt":"2016-12-09T00:00:00","slug":"gamifying-performance-management-12062016","status":"publish","type":"post","link":"https:\/\/www.horsesforsources.com\/gamifying-performance-management-12062016\/","title":{"rendered":"What Pokemon Go! can teach us about outcome-based performance management"},"content":{"rendered":"
<\/em><\/p>\n How do you change a workforce and shift performance management from status reporting and check-ins to an outcome-based approach?<\/em><\/p>\n With Pokemon Go! hot news in the press and, frankly, in my house, this summer, I was reminded of an example of gamification used effectively for performance improvement, financial impact, and employee development and engagement at a US healthcare system.<\/p>\n The director of revenue management and patient financial services brought in gamification, along with training and outcome-based performance management, as part of a change and quality management program. Along with an increase in AR staff productivity and engagement, the impact on the business included an increase in payments, a decrease in net days in accounts receivable, and a decrease in denial turnaround time.<\/p>\n Mission: Quality Control<\/strong><\/p>\n This healthcare provider has a centralized business office that manages the revenue cycle for a group of medical facilities. Within this office, the director launched a mission to certify every one of the over 80 staff coders, having learned that the ability to resolve a claim on the phone with payer is 40% more efficient than if the staffer is not certified. While he hired a coding instructor, he also realized that to really have an impact, the team of coders needed to take ownership and be engaged, to want to learn—so why not inject some competition and a little fun? To make the program less of an “attack,” and more of an incentive, the director worked with HR and marketing to build a program around it—with logo, t-shirts…and a game, one that has helped to drive higher quality and revenue impact among all ages of staff.<\/p>\n This is a great example of up-skilling to generate higher quality results…and also add an element of “competitive and spirited but team oriented fun” into the work environment.<\/strong><\/p>\n